FA Update
This update is provided by saki731, the creator of Fate and Available and I translated it.
Fate &Available (虚妄之实) Progress Report
Anyway......
Currently, the game is 85% finished. The map between the last boss has been finished.
What needs to be done are:
·Mobs in the last stage and their skills. I will need 5-8 different mobs and 4 skills. I have to test the troops also. Based on my working efficiency, this takes a few days.
·At least 4 boss fights.
·Dialogues and cut scenes.
·Scripts
These will take a lot of time. I can’t tell how long they will take right now.
In addition, I have many ideas and may not be able to finish them.
1. I made a parallel universe for the Skunk Girl Club. I believe that those players as careful as test engineer can definitely find the entrance. I really want to make some interesting game in it. It’s not easy at all, and I got stuck here.
I want to add some scenes for Mr. Aerodynamics. I want to express his renown in the community but I am not able to make good quests.
2. The nightmare space has come back. Some test players suggest that I should make it more playable, but it’s not easy.
3.I wrote “official fictions” for the game, and they will be a trilogy! Surprised? Currently, I finished the first one, the Pale Blood, one and a half years ago. (It will be release when FA is finally released). The other two fictions have just started. I want to connect the game with the fictions so their progresses are both stuck.
4. If someone can help me draw the CG for the ending. If yes, I will be 100 times more motivated!
5. The story of FA2 has been finished, too, and I am quite satisfied with the story. So when I can’t make progress in FA I will think about FA2…. Geez, I left too many stuff unfinished….
6. Lazy.
7. I have much work to do irl and don't have much time for the game making, and I'm sorry for this sloppy update. I hope you guys can understand. Anyway, I will try to finish this game as soon as possible. I hope the characters I created can be popular. I hope everybody likes them and artists draw them. This game was born with defects but I hope I can make it as perfect as I can.
Fate &Available (虚妄之实) Progress Report
Anyway......
Currently, the game is 85% finished. The map between the last boss has been finished.
What needs to be done are:
·Mobs in the last stage and their skills. I will need 5-8 different mobs and 4 skills. I have to test the troops also. Based on my working efficiency, this takes a few days.
·At least 4 boss fights.
·Dialogues and cut scenes.
·Scripts
These will take a lot of time. I can’t tell how long they will take right now.
In addition, I have many ideas and may not be able to finish them.
1. I made a parallel universe for the Skunk Girl Club. I believe that those players as careful as test engineer can definitely find the entrance. I really want to make some interesting game in it. It’s not easy at all, and I got stuck here.
I want to add some scenes for Mr. Aerodynamics. I want to express his renown in the community but I am not able to make good quests.
2. The nightmare space has come back. Some test players suggest that I should make it more playable, but it’s not easy.
3.I wrote “official fictions” for the game, and they will be a trilogy! Surprised? Currently, I finished the first one, the Pale Blood, one and a half years ago. (It will be release when FA is finally released). The other two fictions have just started. I want to connect the game with the fictions so their progresses are both stuck.
4. If someone can help me draw the CG for the ending. If yes, I will be 100 times more motivated!
5. The story of FA2 has been finished, too, and I am quite satisfied with the story. So when I can’t make progress in FA I will think about FA2…. Geez, I left too many stuff unfinished….
6. Lazy.
7. I have much work to do irl and don't have much time for the game making, and I'm sorry for this sloppy update. I hope you guys can understand. Anyway, I will try to finish this game as soon as possible. I hope the characters I created can be popular. I hope everybody likes them and artists draw them. This game was born with defects but I hope I can make it as perfect as I can.
LT Update
I'm soooo sorry! The Lost Treasures Project has to be postponed. Too many things happened in my life so I had very little time for the game making. To compensate you guys, I decided to release the 2nd chapter of LT. I wish you don't lose patient on this game. Aero thanks all of you!
What's New:
· The story of the 2nd chapter.
· Faster battle processing speed
· Faster text scrolling speed. You can also fast forward dialogues by pressing "→" key. The disadvantage is that the bust images sometimes blink.
· The encounters of enemies are now on map encounters.
· Battle recollection system (in libraries)
· Fixed some bugs
Download link (Only Chinese version):
https://mega.nz/#!QQZTXCJC!h3qMHuL05u0dpMxhqFpaYwEjJSyc8oXq9f89t0sVjo8
I'm sorry I can only provide Chinese version. As I said the translation will begin after the game is finished. This is to prevent repetitive translation. Please understand!!!!!
The old save files are not usable. However, I prepared a save file starting from the 2nd chapter for those who have went through chapter 1.
If you don't speak Chinese, and you want to walkthrough the game, here's a guide:
Walkthrough Guide:
→Talk with
→Go to the left dorm and defeat
→Talk with
→Leave Onara College and go to the southern town Sastol. Find 's group and defeat them.
→Talk with
→Talk with
→Find the trapdoor at the 1F of Onara College. Go to the secret base and defeat
→Talk with
→Go to the 5F of Onara College and defeat the boss
→Take the ship towards the southern continent at the pier of Sastol, and the Chapter 2 ends here.
There are two mini games in this chapter. I'll briefly introduce what they are doing:
The goal of the first is to collect as much as MP within a certain number of turns. When the turn starts, press "Z" to stop the bar of gas and then press left and right alternatively as fast as you can. The more gas and hits, the more gain of MP.
The goal of the second game is to reach 60 gas points first. Pretty straight forward.
What's New:
· The story of the 2nd chapter.
· Faster battle processing speed
· Faster text scrolling speed. You can also fast forward dialogues by pressing "→" key. The disadvantage is that the bust images sometimes blink.
· The encounters of enemies are now on map encounters.
· Battle recollection system (in libraries)
· Fixed some bugs
Download link (Only Chinese version):
https://mega.nz/#!QQZTXCJC!h3qMHuL05u0dpMxhqFpaYwEjJSyc8oXq9f89t0sVjo8
I'm sorry I can only provide Chinese version. As I said the translation will begin after the game is finished. This is to prevent repetitive translation. Please understand!!!!!
The old save files are not usable. However, I prepared a save file starting from the 2nd chapter for those who have went through chapter 1.
If you don't speak Chinese, and you want to walkthrough the game, here's a guide:
Walkthrough Guide:
→Talk with
→Go to the left dorm and defeat
→Talk with
→Leave Onara College and go to the southern town Sastol. Find 's group and defeat them.
→Talk with
→Talk with
→Find the trapdoor at the 1F of Onara College. Go to the secret base and defeat
→Talk with
→Go to the 5F of Onara College and defeat the boss
→Take the ship towards the southern continent at the pier of Sastol, and the Chapter 2 ends here.
There are two mini games in this chapter. I'll briefly introduce what they are doing:
The goal of the first is to collect as much as MP within a certain number of turns. When the turn starts, press "Z" to stop the bar of gas and then press left and right alternatively as fast as you can. The more gas and hits, the more gain of MP.
The goal of the second game is to reach 60 gas points first. Pretty straight forward.